CLAP YOUR HANDS
There is a boy named Jack who doesn’t believe in fairies.
Actually, he doesn’t believe in much of anything. After all, Jack would tell you, a chair is a chair, a house is a house, a spoon is a spoon. Believing in anything more than that wouldn’t change the fact that he has no friends. And it certainly wouldn’t change the fact that his parents, after two years of barely speaking, were finally calling it quits.
Since a separating household is no place for a child, Jack’s parents send him to Iowa to spend the summer with his aunt and uncle. His mother warns him before they enter the house that life with Aunt Mabel and Uncle Clive will be different than at home. “They . . .believe things, Jack. Things that we don’t in our house. But for god’s sake, don’t mention it while you’re there.”
Soon, Jack learns that a house is not always just a house. Some houses rearrange themselves and giggle in the middle of the night. Some houses have doors that won’t open and maps of nowhere on the walls. Some houses are hungry. And they have teeth.
As he attempts to unlock the secrets of the strange old house, the tight-lipped town, and his own inexplicable past, Jack discovers that, perhaps, there is more to believe in – and more to fear – than he could have possibly imagined.
You've wasted your query on set up. The action starts when Jack gets delivered to Iowa in the Wells Fargo Wagon. If you begin there and there's more to the story than an animated house, you might want to mention the problems he faces and what he needs to decide. Throw in a pool hall, a trombone or two, and you've got yourself a musical.