In the beginning everything is the same as always. You and Derrick load a cargo and carry it across the sea to where people wait in the night to receive it. Then you sail off and deposit your money into one of a hundred banks on one of a hundred islands in the Caribbean.
Usually there is no trouble but sometimes thing go badly and sometimes people die. It does not happen often that people die but it does happen and you try not to think about those times.
Then in a town on the coast of South America you meet a girl. A girl who reminds you of your daughter. You let the girl sail with you to Aruba but there are men in Aruba who want you to carry drugs and they take the girl as a hostage because you do not want to carry their cocaine up to the United States.
You know that the men cannot let you live after you deliver the cargo so you kill the ones who come out in a boat to meet you and you rescue the girl and then you sail back down to the south. But the men find you in the passage into the Caribbean and even though you cripple the boat that follows you and you sail away you know that it cannot last. So you make a plan and you sail back to Aruba and you wait for the men to come.
wellllll. This doesn't fit the template of course, but that' ok. It's also in second person, which never ever works (except it might in this case).
The problem here is the plot. It's pretty much been done to death (drug dealears must be vanquished).
IF you've got something else up your sleeve, you'll want to show it.
If I got this in my slush pile I'd read the pages to see if the writing was splendid and if it was I'd ask if you had something with a better plot.