Education is a product and kids are the target market. At her public high school – a remodeled shopping center with corporate-sponsored classes and a video-game grading-system – Kid needs to make herself "marketable" to stay in the game. Her best friend Ari just got cliqued: she's networking with the future ad-men and politicians in the Liar's Club and getting crafty with the Fashionistas.
Kid doesn't fit in with the crowd, mostly because her hyperactivity disorder keeps her tuned-in to other frequencies and clueless about trends. But Kid notices things. It starts when the body of a mannequin plummets five stories into the crowd of kids below. The faked suicide is dismissed by most as a stupid stunt, but it's Kid's first experience with the Unidentified – a misfit group of troublemakers.
Kid has been willing to overlook the cheesier aspects of her school's edutainment management, but when The Liar's Club launches a "Fear the Weird" campaign – targeting the different and the disordered – Ari punks out on her and Mikey gets expelled, Game Over. Forced to choose
sides, Kid falls in with the Unidentified. As she gets caught up in the escalation on campus, she starts to notice how the system is bugged. She can either play through the glitches or pull the plug. Everyone says the choice is hers, but when you're sixteen, really,
GAME OVER is a 55,000 word YA novel about the complications of cliques, crushes and the commodification of youth culture.
I like this idea but it's not vivid enough to get past the slush. YA has to be vivid and high energy. It doesn't have to be full of slang, but it does have to move FAST.
Plus, this topic is pretty old hat. I'd be looking for something more forward thinking than this.